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Research - Interests
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02
Current Research...
Eye and Head Movements = Gaze
Movement
Behavior
The eyes - thought as windows into the world - are characterized by
areas with different spatial resolution. The fovea is the region with the
highest resolution caused by the densest distribution of
photo-receptors has to be oriented by eye movements to extract
information with highest precision.
Saccadic eye movements are typically made at a rate of about 3 per
second and per day, we make on the order of 105 saccades. Eye fixations
are at the boundary of perception and cognition, in that they are an
overt indicator that information is being represented in cognitive
processes. Attempts to understand the cognitive role of eye movements
focus either on the eye movement patterns - scanpaths - ,or on the
duration of fixation patterns themselves.
Head movements occur allways in natural circumstances. But the
frequency of these movements is much lower than for eye saccades. When
the head is moving, the eyeballs are moving too because they are
associated with the skull. In order to calculate gaze movements, you
have to measure head-in-body (or in-space) and eye-in-head movements
seperately and add both variables together.
In our lab, we measure both variables with infrared-light based
trackers. In an offline analysis all data were converted referring to
degrees.
Representations within Working
Memory
All kind of information (visual, spatial, haptic, acoustic etc.)
extracted from the environment and obtained to guide forthcoming
behavior must be stored and represented within working memory. In this
area of research we are interested in the manner of how information is
represented regarding the kind of information and the nature of the
task. Furthermore, we investigate the quality of representation during
alterations of the relevance of objects or object properties in regard
to the task. Moreover, the time course of such representations will be
considered.
Visual Exploration of complex and
dynamic Scenes
The majority of research concerning eye movements and visual
exploration was conducted by using simple and static sets of stimuli.
Hence, a substantial amount on understanding in terms of the
function of vision while scanning such primitives could be obtained. A
new direction of research is focused on the role of vision in
extracting task-relevant information from complex and dynamic scenes.
Such stimuli are rather likely to confront subjects within natural
environments. One experimental approach to this field is termed
"multiple object tracking". In our lab we try to understand the
function of gaze movements during obstacle avoidance under dynamic
conditions. Therefor, subjects have to cross a street in an
intersection paradigm without causing a crash with other cars.
Participants can change their own speed by the use of a joystick.
Trade-off Modulation between
Working Memory and Gaze or Body Movements
For almost each extended behavior involving working memory a certain
amount of task-relevant information has to be taken in to account to
match the demands of the task. This information can be acquired by the
sensors at that time point needed during the task or gathered from
memory where relevant representations are available through
memorization processes applied earlier. Both operations (i.e.,
sensory-motor and memorization processes) involve certain costs to the
user. These costs can be stable or vary over the course of a task. The
executive function of the brain, thought as process operated by working
memory, is that process which is engaged in managing the actual
involvement of memory or sensory recourses. Such a process is known as
trade-off function.
In this field we investigate the characteristics of such trade-offs
while varying the costs of task-relevant recourses. On the
sensory-motor side, costs can be increased by presenting relevant
stimuli further apart from each other or by changing the motor system
itself (i.e., saccadic vs. locomotion behavior). Memorization costs can
be manipulated by changing the complexity of stimuli sets according to
representation, maintenance, and rehearsal processes.
Language and Spatial Cognition
(Navigation)
Recent
theories of embodied cognition suggest that verbal representations are
given meaning by “simulation” processes performed
in
non-verbal, sensory-motor representations. This theory seems to suggest
that non-verbal representations alone would be sufficient to generate
functional behavior. Another perspective claims that action and
language are interwoven in the way of „grounding language in
action“. Language has been recognized as playing an
influential
role in establishing concepts about objects or events.
In a series of recent experiments, we have tested this (alternative)
hypothesis that language-based representations do support spatial
behavior even in monologic situations. Subjects were trained to find
goals in virtual environments comprising an iterated Y-maze with
clearly nameable landmark information at each decision point. In three
conditions, subjects were either allowed to explore and learn on their
own (baseline condition), or were instructed at each place to select
from a list either a suitable name (word condition) or an icon
summarizing the gist of the landmarks presented at each place (icon
condition). The experiment was performed for a route and for a map
learning task.
Visual-field Compensation in
visually impaired Patients
Homonymous visual field defects (HVFDs) represent
the most frequent type of visual deficits after acquired brain
injury affecting nearly 80% of patients with unilateral
postchiasmal brain damage. Sufficient spontaneous recovery of the visual
field is seldom and may occur within the first 6 months. In the
majority of patients, HVFDs are chronic manifestations that create a
marked amount of subjective inconvenience in
everyday life. Patients typically complain about difficulties with
reading (i.e. hemianopic dyslexia) and
visual
exploration. The visual exploration impairment is characterized by the
disability to gain a quick overview of the visual scene especially in
unfamiliar surroundings or complex situations. With this line of
research we investigate strategies adequate for the functional
compensation of the visual deficits. Such strategies include
compensation by eye and head movements, involvement of working memory
(i.e., for memory guided saccades), or both together. In a variety of
experiments differing in their demands concerning visual perception,
processing of information within working memory, and visuo-motor
interactions, HVFD patiants as well as unimpaired subjects were
investigated.
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PD Dr. Gregor Hardiess - Cognitive Neuroscience - Tübingen
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